One of the year's most highly-anticipated titles, Spore, from one of our best and brightest designers, Will Wright, may prove to be more notable for the fact that it marks the first time a major publisher defied the wishes of its own customers. By now you're surely aware that Spore shipped with SecuROM, a Sony-owned digital rights management (DRM) tool which EA chose to implement. Consumers had previously contended with authentication codes as EA's anti-piracy method of choice; but in dealing with SecuROM, the rules of the game had been changed – and not in small ways – unbeknownst to gamers... hence the outrage and subsequent backlash.
Spore was expected to be one of the best selling games of the year, but it got off to a rough start with many product reviews being less than stellar. The EA PR machine did a very nice job allaying the fears associated with those reviews by pointing out (and having Will emphasize in his interviews) that the game was intended to be a mass market title. But the day that the game shipped, the DRM issue reared its ugly head and snowballed into a travesty that is still playing out a week later.
"This DRM did nothing to combat the cracking of the game. In fact, it essentially helped in training legions of customers how to become pirates and legitimized their rationalization in the process."
The first (and perhaps largest) problem that consumers have had with the DRM is that it only permits them three installations. There seems to be some debate regarding just how restrictive this measure is: with some saying that it's draconian and akin to being more like a rental than a sale, while others feel that EA's customer support can and will handle the hundreds of thousands of potential calls they may have to field from angry gamers.
The next issue was that the popular Creature Creator (which did not ship with SecuROM) allowed multiple user profiles per copy. Very typically – and certainly much more prevalently, as computers make their way from the sole domain of the home office and into the living room – one machine will be home to many family members' entertainment choices, games among them. The packaging that shipped with Spore stated that multiple accounts were permitted, but the reality was that the DRM didn't allow it. EA's stance was to explain to their customers that there was a misunderstanding – a typo – and that each individual user would henceforth be required to purchase their own copy of the game.
Finally, game consumers were upset with SecuROM itself, as a technology. It's far from easy to remove from your computer even if you decide to uninstall the game. So it's not just the disclosure issues, it's also the perceived lack of respect. Gamers were so incensed by the new undisclosed limitations that they felt misled and betrayed. Like with Mass Effect, they thought that vocalizing their opinions about the DRM would yield positive results. But EA held firm.
The backlash was almost instantaneous. Endemic media sites reported that the file sharing sites exploded in popularity, with gamers who had never before pirated software doing so in record numbers. Gamers blasted the game's rating on Amazon with one-star reviews. The damage in credibility that the label is suffering is likely incalculable. The rock star developer is silent, where otherwise one would expect a debate about "intelligent design" in the mainstream media. And the anger from gamers mounts. It's an intellectual property standoff with an entire franchise hanging in the balance.






Reader Comments (3)
This article is exactly correct that agressive DRM's just train pirates. I've been seeing such a trend in the Sims community for the last year, as a result of Securom 7 being on the Sims games. People who wouldn't have dreamed of pirating anything started doing so when they introduced Securom with Bon Voyage. Even people like me who don't Pirate, know where to find the NoCD hacks (not illegal in Australia where I live). I spend a small fortune on games every year, and I will keep spending that money on the games I enjoy. I just don't spend money on EA games anymore, they don't deserve my hard earned money. However the issue of piracy keeps masking a bigger issue for people. What we want from game developers are games that perform as advertised, have realistic specs and don't mess with our pcs. The fact that EA is happy to use something like Securom that messes up people's CD drives and dials home to Sony using encrypted transmissions, is disrespect towards the people who pay for their games. If the game companies started talking to their customers and treating them with some kind of respect, they wouldn't be in this mess now. Stardock has that relationship and large numbers of people go out of their way to pay for their product as soon as they publish it. Saraswati http://reclaimyourgame.com/
Here's another $100 they won't be seeing unless they remove that **** from the install. That's a shame too, because I was looking forward to Spore. --- Oh, and Red Faction 3 as well? Make that $200...
The limit on the number of installs is only part of the problem with the SecuROM DRM system. There's also the fact that SecuROM is known to have prevent legitimate software, such as Process Explorer, from running on a system it's installed on due to concerns that it might be used to hack the DRM. Some legit CD/DVD burning software has also been affected not to mention some CD/DVD drives won't work properly with SecuROM. Even if SecuROM works properly with your current hardware and software the SecuROM software updates itself, without your knowledge or consent, on a regular basis and a future update could cause problems that weren't present previously. Not to mention that it regularly sends off information about your system and how you use it without informing you of what data is captured or giving you the option to opt out. The fact that it's being used to limit how many installs you can have is just the icing on the cake in terms of why I'll never buy a game that uses SecuROM. It's not even an issue of wanting to install it on more than three systems as much as being able to install it after a system crash or restage without having to call EA and beg for a new license. There are three of us in my family that were looking forward to playing Spore and we were willing to plunk down $150 for three copies so we could all play it at once, but not if SecuROM is part of the package. That's $150 EA won't be seeing anytime soon. The fact that the game was cracked and on the net five days before it was released shows that there's no valid justification to include SecuROM to "stop" piracy. There's obviously some other ulterior motive in mind.