Ted Price, the fearless leader of the folks at Insomniac Games, kindly agreed to sit in the hot seat and answer our readers' questions. We had a tremendous response to this edition of 10 Questions, which is no doubt an indication of the loyal fanbase that the Ratchet & Clank and Resistance games have fostered (and Ted, himself, of course!). We're sorry if your question did not make the final list below, but we'd like to thank you all for your participation.

In the Q&A below, Ted addresses the experience of transitioning from PS2 to PS3, helping other PS3 developers, reaching a bigger audience with online gaming, among other topics. Enjoy!


1. What got you interested in the video game industry? Did you play a lot of games when you were young?

Like most of the Insomniacs, I've been a gamer since I was very young. I started when I was about five. I was lucky to have a friend who owned a Magnavox Odyssey – I was introduced to video games on that console. And when my parents acquiesced to getting an Atari 2600 for our household, I was hooked forever.

2. With the launch of the North Carolina studio, can you comment if this division will be working on similar projects as the Burbank studio (existing IP or new IP)? Or, since it has been brought up before, could this studio perhaps be working on formats for the PlayStation Network games or even the PlayStation Portable platform?

Sorry, that's all under wraps right now.

3. Are you going to put anything in Resistance 2 for the casual gamers or for people who like to mess around like forge mode in Halo 3 or LittleBigPlanet? Are you going to let users be creative?

We'll definitely have customization in our multiplayer modes (competitive and co-op). But we're not revealing details yet. We're also planning hooks from the game to our online community site and vice versa. Again, more on that later.

"Programming for the PS3's Cell involved a complete rework of many of our systems... Our assets are now far, far more complex than they were on the previous generation."



4. What is your favorite game that Insomniac/you have created? What is your favorite game you haven't created?

The first question is a tough one because every game we've created has unique strengths. I think though that when we began including multiplayer in our games with Ratchet & Clank Up Your Arsenal, I was able to enjoy our games in a way I hadn't before. Being able to play against Ratchet or Resistance fans online is a blast. As far as favorite games we haven't created – my all-time favorite has always been Super Metroid.

5. What do you and the rest of the Insomniac team do to conceive ideas for new weapons in the Ratchet and Clank series?

I think it's different for each Ratchet game we do. Usually it involves a lot of collective brainstorming, a lot of prototyping and a lot of painful decisions when we have to choose which weapons to include and which weapons to ditch.



6. Are Insomniac using their knowledge and experience to help other game developers who are new to the PS3, maybe in a consultancy role?

We have two programs that we've created to help others. First is our Nocturnal initiative. We've released portions of our code to the community as open source. Our hope is that we can not only save others time by sharing what we've done but that others will make improvements to the code. That way everyone wins. You can find the wiki here: http://nocturnal.insomniacgames.com/index.php/Main_Page.

The second resource we've created is the R&D section of our website. There we pull back the curtain on a lot of what we do here. We've got tons of in-depth presentations describing the techniques we use to make our games. Most are programmer-oriented but we've also got some excellent non-technical presentations such as Eric Gooch's presentation on Resistance: Fall of Man lighting techniques and Brian Hastings' wonderful "Fantasy of the Familiar."

Last week we posted three great new presentations: "Gameplay on SPUs" by Joe Valenzuela, "Dynamic Component System" by Terry Cohen and "Sound Formats for Everyone" by David Thall. You can check them out along with all of our past presentations here: http://www.insomniacgames.com/tech/techpage.php.